Command An Army Update 2 — Ranked, Guilds, Rapier and Reaper
What Command An Army Update 2 added: Ranked mode, Guilds and their Gem costs, plus two new units — the Rapier that evolves into a Rapier Knight, and the Reaper.
FAQ
What did Command An Army Update 2 add?
Is the Rapier unit good?
Is the Reaper unit worth summoning?
How much do Guilds cost?
When is the next Command An Army update?
What Update 2 changed
Update 2 is the Ranked & Guilds patch. The Roblox page carries the [GUILD & RANKED] tag, which is the quickest way to confirm which build you are on.
Unlike the previous patches, Update 2 did not reshape the unit meta — it added game modes and two units. The unit meta itself was already changed by the 1.5 patch that nerfed Archer range, buffed Spearmen and nerfed Spartans. If you are catching up on both, the best units tier list covers the resulting rankings.
Ranked mode
Ranked arrived with the patch, and the first week is the worst time to judge it — everyone is queuing at once, so early matches are against the strongest players online rather than a representative field.
It plays as team versus team, not one-on-one. If you were expecting a duel ladder, that is not what this is.
Guilds
Guilds also shipped with Update 2, and the practical warning attached to them is cost: guild progression carries Gem costs, and creators describe them as expensive for what they return early on.
The sensible order is to settle your unit lineup first. Gems spent on a guild are Gems not spent on summons, and summons are what build the army that wins matches. The star limit guide explains why a small number of good units beats a large number of mediocre ones.
The two new units
Rapier → Rapier Knight
Rapier is a 2-star unit that evolves into Rapier Knight, and the reason it is interesting is the mechanic: the evolved form can parry.
Parry is a new kind of defensive tool for a mid-cost unit, and it is worth watching for one specific reason — the shield matchup. Command An Army’s counter system revolves around block damage and shield breaking, so a unit that punishes incoming attacks is a different answer to the same problem. Whether it lands depends on how reliably parry triggers in a crowd.
Two practical notes before you invest:
- Evolving it needs level 20. That is a real time cost, so nobody has a tested Rapier Knight yet.
- Evolving raises the star cost. Rank up first, then evolve — the star limit guide explains why evolving too early can price a unit out of your own lineup.
Reaper
Reaper is the other Update 2 unit, and the verdict is already in from creators who tested it: it is one of the weakest units in the game.
The design problem is conceptual rather than numerical. Reaper is built for one-on-one fights in a game that is fundamentally about army-versus-army pushes. It also loses to archers it cannot reach, which in the current meta — where Flame Archers are S tier — is close to fatal.
It sits in C tier on our tier list. Do not spend summons chasing it.
What to do with the patch
If you are new: the update did not change the beginner path. Finish the tutorial, redeem the working codes for Gems, and follow the beginner guide — then decide on units with the star limit in mind.
If you already have a lineup: Ranked is worth queuing once the first-week rush settles, Guilds can wait until your units are sorted, and Rapier is a watch-list unit rather than a chase target until someone has tested a levelled Rapier Knight.
The meta changes on the 1.5-style patches, not the mode patches — so the tier list is the page to recheck when the next unit drop lands.
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